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About Us

To boldly go where no man has gone before. Five Studios Interactive loves to find new ways to solve old and new game development problems. The team shares a lot of overlapping skills which brings the important ability to know what other team members need to advance their work. It also improves communication a great deal. The shared skillset and efficient communication as well as the extraordinary passion and diligence makes it possible for just 5 developers to tackle much bigger projects than what most people would think is possible.

The Team

Peter Rößl

Lead Game-Designer

Born in Vienna, Austria, 1980. As a kid, I loved computer games and still do to this day. Before age of 10, I had an Atari 2600, an NES, a Gameboy and an Amiga 500. When I was around 8 years old my father introduced me to an Austrian game developer. He showed me how they made sprite animations. I loved it and started to create my own sprite animations on my Amiga. When I turned 10 years old I got my first PC. A few of my favourite classics: Maniac Mansion, X-Wing, System Shock, Descent, Deus Ex, Jagged Alliance 2. If it is considered a classic nowadays you can be sure that i have played it. I loved the LAN parties in the 90’s, we played games like Unreal Tournament, Quake 3 Arena, Alien vs. Predator and many more.

I still remember when I made my first maps for Duke Nukem 3D, this was a pivoting point for me and decided to learn 3d modeling more seriously. I am a veteran user of 3DSMAX, Softimage, ZBRUSH, Photoshop.

A few years ago I started to learn programming. I consider my biggest talent to think outside of the box. I tend to find new ways to solve complex problems in a simple and efficient way. Being able to program while having a strong background as a 3D artist opened new worlds to me.

Ferran Galvañ

Lead 3d Artist

Born in Barcelona in 1990, I consider myself a self-taught, active and creative person. Passionate about the difficult challenges, among my preferences and concerns highlights sport, drawing, planes and above all else … create.

With more than 13 years experience in modeling and animation, I was lucky enough to turn my hobby into my profession. In this way I was able to grow in what I like best, so that I can put all my knowledge and skills into the project of my dreams, DRONE.

Despite my young age, this has not prevented me from playing great titles like Super Mario 64, Mech Commander and Command Conquer, followed by more recent ones such as TrackMania and Crysis; Games that have not only marked my childhood, they have also marked my style.

Nathaniel Doldersum

Lead Programmer

Born in 1981 in the Netherlands, 8 years passed until I started to program on the C64. Since then I got absorbed into programming and playing video games. A lot of my time went into being creative and making games and animations with my friends. Over the years I learned many program languages like Basic, Assembler, Delphi, Java, C++, C# and Cg shaders.

What fascinates me most is sport, aviation, rc, mountain rich landscapes and graphics. The passion for landscapes made me create two terrain tools which are used for creating terrains in many recent game titles. This allowed to make my hobby my profession and I gave support for the last 3 years to my community. I studied for computer science and networking. Besides programming, I consider myself as an artist as well and have experience in various game engines. I’m proud to be part of a team that pushes the limits into making the game of our dreams, DRONE.

I’m an-old school gamer since the C64 and played many types of games over the years, to name a few…Spy Hunter, Jungle Strike, Free Space 2, US navy fighters, Worms, C&C/Red Alert series, Quake 3 arena, Need for speed series, Battlefield and Call of Duty series, etc.

Christian Filser

Volunteer Marketing

As a 6 year old kid already in contact with a computer and playing games on Atari, I developed my passion for games over the last years more and more.

I started programming with Java at the age of 14 but switched to Game Design, Narration and 3D Modeling quickly after. Worked with several smaller studios, where I improved my skills and made important connections with content creators from all around the world.

The last three projects I worked on are Oneires, Eviternity, and Mind the Vikings, but now I am looking forward to help Five Studios Interactive get huge success developing D.R.O.N.E. The Game.

At the same time, I am studying Game Development at the SRH Heidelberg University, and developing my own Game Design Framework part-time.

Jakob Rößl

Lead Texture Artist

I was born in Vienna, 1985. I’m a game enthusiast and graphics fanatic. I was always searching for the perfect game which led me to to create games myself, with the help of a great team. This has finally become a reality.

I love to play good games, the games which I found most imprinting were: LucasArts Classic Adventures, Wing-Commander, Might and Magic, Jagged Alliance, Gothic, The Witcher II/III, etc…

I started to work on 3D modeling/animation and 2D stuff when I was 12 years old and continue until today. My professional skills and workflow includes programs like: Adobe CC, 3D XSI Soft Image, 3D Studio Max, World Machine, various Game-Engines…

Tomasz Stobierski

Lead Graphics Programmer

Southern part of Poland, aged 40+. I still remember the thrill accompanying the moment my father bought a C64 in Vienna in the mid 80’s *. And the force awoke… The first fascination that led me to the profession thru Amiga demoscene, computer science studies and work for one of the leading Polish multimedia agencies. However, I skipped an HTML/Flash job a few years ago to dive again into the world of 3d graphics. Presently I can define myself as general purpose programmer, shader coder, researcher and artist.

Concurrently I’ve been mastering my musical skills as composer and arranger (my secondary graduation at Musical Academy) sitting in front of sequencers, audio editors and simply over sheet music with pencil and eraser.

Won’t tell you the games I still play. (My wife can look here and ask why don’t I play more table tennis with our son…)

* It was hard times here, so I actually don’t know how he could organize these $$$ for it (probably smuggling a few packs of Polish cigarettes to Yugoslavia 🙂 ).

Sergiu-Florin Popa

Lead Web Developer

The youngest in the group. Self-taught and passionate from an early age about electronics and computers. Enjoys developing software and IoT devices. Welcomes any challenge and is eager to learn. Has a friendly nature and fills the rest of his time with gaming, biking, playing guitar and hanging out.

Chad H.

Volunteer Community & Content Manager

I am the “old man” of the group. I have been involved with all aspects of computers, from software to hardware and everything in between. I have over 25 years of experience in the computing field and my current area of expertise is website design / development. I am also proficient in PR and marketing.
I also like to talk a lot (some people call me the “mouth”), but at the same time I like to maintain a bit of privacy.


Five Studios Interactive SL
Street: Prat de la creu, 103
Postal Code: AD500
City: Andorra la Vella
Country: Andorra

Phone Number: +34 687 344 818
Email Address: