To boldly go where no man has gone before

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To boldly go where no man has gone before

Together, the team shares many overlapping skills which bring the important ability to understand each other's workflow. The shared skill set, coupled with efficient communication as well as extraordinary passion and diligence, makes it possible for a small team to tackle much bigger projects than what most people would think is possible.

  • Peter Röẞl

    Peter Röẞl

    Game Designer

    Born in Vienna, Austria, 1980. As a kid, I loved computer games and still do to this day. Before the age of 10, I had an Atari 2600, a NES, a GameBoy, and an Amiga 500. When I was around 8 years old my father introduced me to an Austrian game developer. He showed me how they made sprite animations. I loved it and started to create my own sprite animations on my Amiga. When I turned 10 years old I got my first PC. A few of my favorite classics: Maniac Mansion, X-Wing, System Shock, Descent, Deus Ex, Jagged Alliance 2. If it is considered a classic nowadays you can be sure that I have played it. I loved the LAN parties in the 90s where we played games like Unreal Tournament, Quake 3 Arena, Alien vs Predator and many more.

    I still remember when I made my first maps for Duke Nukem 3D. This was a pivoting point where I decided to learn 3D modeling more seriously. I am a veteran user of 3ds Max, Softimage, ZBrush, and Photoshop.

    A few years ago I started to learn programming. I consider my biggest talent to think outside of the box. I tend to find new ways to solve complex problems in a simple and efficient way. Being able to program while having a strong background as a 3D artist opened new worlds to me.

  • Jakob Röẞl

    Jakob Röẞl

    Texture Artist

    I was born in Vienna, 1985. I’m a game enthusiast and graphics fanatic. I was always searching for the perfect game which led me to to create games myself. With the help of a great team, this has finally become a reality.

    I love to play good games, the ones which I found most imprinting are: LucasArts Classic Adventures, Wing-Commander, Might and Magic, Jagged Alliance, Gothic, The Witcher II/III, etc...

    I started to work on 3D modeling, animation and 2D stuff when I was 12 years old and still do to this day. My professional skills and workflow include programs like: Adobe CC, 3D XSI Softimage, 3D Studio Max, World Machine, and various game engines.

  • Ferran Galvañ

    Ferran Galvañ

    3D Artist

    Born in Barcelona in 1990, I consider myself a self-taught, active and creative person. Passionate about difficult challenges, I find my preferences and concerns to include sports, drawing, planes, and above all else... creativity.

    With more than 13 years experience in modeling and animation, I was lucky enough to turn my hobby into my profession. This way I was able to grow in what I like best, so that I can put all my knowledge and skills into the project of my dreams, D.R.O.N.E.

    My young age has not prevented me from playing great titles like Super Mario 64, Mech Commander and Command & Conquer, followed by more recent ones such as TrackMania and Crysis – games that have not only marked my childhood, they have also marked my style.

  • Tomasz Stobierski

    Tomasz Stobierski

    Graphics Programmer

    Southern part of Poland, aged 40+. I still remember the thrill accompanying the moment my father bought a C64 in Vienna in the mid 80s*. And the force awoke... The first fascination that led me to my profession through Amiga demo scene, computer science studies, and work for one of the leading Polish multimedia agencies. However, I skipped an HTML/Flash job a few years ago to dive again into the world of 3D graphics. Presently I can define myself as general purpose programmer, shader coder, researcher, and artist.

    Concurrently I’ve been mastering my musical skills as composer and arranger (my secondary graduation is from the Musical Academy) sitting in front of sequencers, audio editors and simply over sheet music with pencil and eraser.

    Won’t tell you the games I still play (my wife can look here and ask why don’t I play more table tennis with our son...).

    * Times were hard here, so I actually don’t know how he could acquire the money for it (probably smuggling a few packs of Polish cigarettes to Yugoslavia 🙂).

  • Nathaniel Doldersum

    Nathaniel Doldersum

    Game Programmer

    Born in 1981 in the Netherlands, 8 years passed until I started to program on the C64. Since then, I got absorbed into programming and playing video games. A lot of my time went into being creative and making games and animations with my friends. Over the years I learned many programming languages like Basic, Assembler, Delphi, Java, C++, C#, and Cg shaders.

    Among the things that fascinate me most: sports, aviation, RC, mountain-rich landscapes and graphics. The passion for landscapes made me create two terrain tools which are used for creating terrains in many recent game titles. This allowed me to turn my hobby into my profession as I continued development and provided support for the last 3 years to my community.

    I studied for computer science and networking. Besides programming, I consider myself an artist as well and have experience in various game engines. I’m proud to be part of a team that pushes the limits into making the game of our dreams, D.R.O.N.E.

    I’m an-old school gamer since the C64 and played many types of games over the years. To name a few: Spy Hunter, Jungle Strike, Free Space 2, U.S. Navy Fighters, Worms, C&C/Red Alert series, Quake 3 arena, Need for Speed, Battlefield and Call of Duty, etc.

  • Sergiu-Florin Popa

    Sergiu-Florin Popa

    Full Stack Developer

    Self-taught and passionate from an early age about technology and computers, Sergiu began his programming journey with a “Hello World” in 2007. Eager to learn and to overcome any challenge, his hobby and passion inevitably became his profession as well. His primary focus is full stack and desktop development, however he is also enthusiastic about electronics, embedded devices, and IoT.

    Way before his first line of code, his passion for video games was fully ignited with “Drakan: Order of the Flame”. Among his favorite titles: Gothic, Unreal Tournament, Quake, Doom, Return to Castle Wolfenstein, Project I.G.I., Command & Conquer, The Elder Scrolls, The Witcher, Mass Effect, Dragon Age, Warcraft, and the list goes on...

    As for other activities, he enjoys biking, occasionally playing the guitar, and dreaming about exploring outer space (❤️ Mass Effect).

  • Chad H.

    Chad H.

    Volunteer Community & Content Manager

    I am the “old man” of the group. I have been involved with all aspects of computers, from software to hardware and everything in between. I have over 25 years of experience in the computing field and my current area of expertise is website design / development. I am also proficient in PR and marketing.

    I also like to talk a lot (some people call me the “mouth”), but at the same time I like to maintain a bit of privacy.

  • Christian Filser

    Christian Filser

    Volunteer Marketing

    As a 6 year old kid already in contact with a computer and playing games on Atari, I developed my passion for games over the last years more and more.

    I started programming with Java at the age of 14 but switched to Game Design, Narration and 3D Modeling quickly after. Worked with several smaller studios, where I improved my skills and made important connections with content creators from all around the world.

    The last three projects I worked on are Oneires, Eviternity, and Mind the Vikings, but now I am looking forward to help Five Studios Interactive get huge success developing D.R.O.N.E. The Game.

    At the same time, I am studying Game Development at the SRH Heidelberg University, and developing my own Game Design Framework part-time.