Together, the team shares many overlapping skills which bring the important ability to understand each other's workflow. The shared skill set, coupled with efficient communication as well as extraordinary passion and diligence, makes it possible for a small team to tackle much bigger projects than what most people would think is possible.
Born in Vienna, Austria, 1980. As a kid, I loved computer games and still do to this day. Before the age of 10, I had an Atari 2600, a NES, a GameBoy, and an Amiga 500. When I was around 8 years old my father introduced me to an Austrian game developer. He showed me how they made sprite animations. I loved it and started to create my own sprite animations on my Amiga. When I turned 10 years old I got my first PC. A few of my favorite classics: Maniac Mansion, X-Wing, System Shock, Descent, Deus Ex, Jagged Alliance 2. If it is considered a classic nowadays you can be sure that I have played it. I loved the LAN parties in the 90s where we played games like Unreal Tournament, Quake 3 Arena, Alien vs Predator and many more.
I still remember when I made my first maps for Duke Nukem 3D. This was a pivoting point where I decided to learn 3D modeling more seriously. I am a veteran user of 3ds Max, Softimage, ZBrush, and Photoshop.
A few years ago I started to learn programming. I consider my biggest talent to think outside of the box. I tend to find new ways to solve complex problems in a simple and efficient way. Being able to program while having a strong background as a 3D artist opened new worlds to me.
I was born in Vienna, 1985. I’m a game enthusiast and graphics fanatic. I was always searching for the perfect game which led me to to create games myself. With the help of a great team, this has finally become a reality.
I love to play good games, the ones which I found most imprinting are: LucasArts Classic Adventures, Wing-Commander, Might and Magic, Jagged Alliance, Gothic, The Witcher II/III, etc...
I started to work on 3D modeling, animation and 2D stuff when I was 12 years old and still do to this day. My professional skills and workflow include programs like: Adobe CC, 3D XSI Softimage, 3D Studio Max, World Machine, and various game engines.
Southern part of Poland, aged 40+. I still remember the thrill accompanying the moment my father bought a C64 in Vienna in the mid 80s*. And the force awoke... The first fascination that led me to my profession through Amiga demo scene, computer science studies, and work for one of the leading Polish multimedia agencies. However, I skipped an HTML/Flash job a few years ago to dive again into the world of 3D graphics. Presently I can define myself as general purpose programmer, shader coder, researcher, and artist.
Concurrently I’ve been mastering my musical skills as composer and arranger (my secondary graduation is from the Musical Academy) sitting in front of sequencers, audio editors and simply over sheet music with pencil and eraser.
Won’t tell you the games I still play (my wife can look here and ask why don’t I play more table tennis with our son...).
* Times were hard here, so I actually don’t know how he could acquire the money for it (probably smuggling a few packs of Polish cigarettes to Yugoslavia 🙂).
Self-taught and passionate from an early age about technology and computers, Sergiu began his programming journey with a “Hello World” in 2007. Eager to learn and to overcome any challenge, his hobby and passion inevitably became his profession as well. His primary focus is full stack and desktop development, however he is also enthusiastic about electronics, embedded devices, and IoT.
Way before his first line of code, his passion for video games was fully ignited with “Drakan: Order of the Flame”. Among his favorite titles: Gothic, Unreal Tournament, Quake, Doom, Return to Castle Wolfenstein, Project I.G.I., Command & Conquer, The Elder Scrolls, The Witcher, Mass Effect, Dragon Age, Warcraft, and the list goes on...
As for other activities, he enjoys biking, occasionally playing the guitar, and dreaming about exploring outer space (❤️ Mass Effect).